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1. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Orin the Freak wrote: I think this should only be the case with solid projectile weapons (IE Rail, and ballistic... Specifically caldari and minmatar) weapons. Blasters, like the gallente AR have projectiles that dissipate after a "short" dis...
- by Jaiden Longshot - at 2013.05.07 20:20:00
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2. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
I would rather see damage fall off be more progressive rather than all weapons having the same range. HMG should not be able to fire with that ROF at an ARs optimal and still do more DPS AR should not be able to out DPS an LR in a LR's optimal...
- by Jaiden Longshot - at 2013.05.07 14:18:00
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3. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Jaiden Longshot - at 2013.04.10 12:27:00
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4. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
Rugman91 wrote: Yes that would be ideal baal roo. Is something like that available in Eve? If not then i wouldn't count on it coming to dust In EVE you can create titles and assign roles to the titles. Roles that I listed such as Accountan...
- by Jaiden Longshot - at 2013.03.20 18:22:00
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5. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
In the Planetary Conquest thread the Devs asked for what roles / titles CEOs would like to see in Dust 514. Other than Director, at a minimum, I would like to see the following five roles / titles: Recruiter - Ability to view and process appl...
- by Jaiden Longshot - at 2013.03.15 13:23:00
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6. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
FoxFour, you had previously asked for what we are doing or would like to be doing while in MQ or WB. Considering the complexity of this game, the front end community interface is going to be very important. Few things: Mercenary Quarters ...
- by Jaiden Longshot - at 2013.03.05 16:48:00
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7. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
slap26 wrote: Rachoi wrote: slap26 wrote: Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage ski...
- by Jaiden Longshot - at 2013.03.05 16:22:00
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8. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Broken sound patch is broken sound patch.... I honestly don't mind either of the AR sounds we have heard over the last few days. What isn't good is when it doesn't work at all or the sounds are spotty at best. Hopefully they patch the recent aud...
- by Jaiden Longshot - at 2013.02.01 15:22:00
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9. The Gek is OP! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Jaiden Longshot wrote: Ydubbs81 RND wrote: They nerf the AR and dudes are still talking about it's OP...I'm seriously done supporting these stupid ass AR OP threads. I'm just going to help let them die Honestly Dub...
- by Jaiden Longshot - at 2013.01.31 17:43:00
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10. The Gek is OP! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: They nerf the AR and dudes are still talking about it's OP...I'm seriously done supporting these stupid ass AR OP threads. I'm just going to help let them die Honestly Dubbs....The AR QQ surprises me every time I see it....
- by Jaiden Longshot - at 2013.01.31 14:01:00
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11. My first experience with DUST 514 - in Feedback/Requests [original thread]
Icy Tiger wrote: You bring up some great points, especially with movement and I posted your video in an earlier thread because of those points. Everything is too weighty and feels forcibly sluggish. This is a common opinion and movement was...
- by Jaiden Longshot - at 2013.01.29 19:27:00
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12. Orbital Strike Testing Results - in Feedback/Requests [original thread]
More combat logs from Clan Battles PFBHz vs 843 1/3/13 Hybrid 7x 150mm 'Scout' Accelerator Cannon (No Rigs and No Modules) (combat) 998 Clone Reanimation Unit - 150mm 'Scout' Accelerator Cannon (combat) 234 Militia Scout Dropsuit - 15...
- by Jaiden Longshot - at 2013.01.06 18:02:00
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13. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Coyskurk wrote: One more thing, Satori. I'm sorry, Adolf. But not everyone is going to be as skilled as certain people. Just because my kdr is that low right now (Oh deer... I said RIGHT and NOW and placed the words right next to eachother) do...
- by Jaiden Longshot - at 2013.01.05 06:05:00
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14. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
I hate the "i'm going down and taking you with me" nade spam as much as the next guy but.....saying that the grenade mechanics were "great" or "perfect" in prior builds is....well, poor judgement IMO. Prior builds only half the nades you threw a...
- by Jaiden Longshot - at 2013.01.04 16:50:00
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15. Orbital Strike Testing Results - in Feedback/Requests [original thread]
GLOO GLOO wrote: Hi all, Well, we didn't try this as far as Imperfects, but we're walking on our way... We set up a contract, and thx to PROJECT9 who accepted it. We'd got 1 Capsuler Caldari, and could set 4 OS in this row. He'd got Hybrids....
- by Jaiden Longshot - at 2012.12.31 00:34:00
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16. Orbital Strike Testing Results - in Feedback/Requests [original thread]
IgniteableAura wrote: Did u try t1 guns? Would be interesting to see if there is a damage difference. T1 Hybrids used for EM testing and results are in the logs I just added. Emjay'B or Daniel would have to reply with regard to the grouped ...
- by Jaiden Longshot - at 2012.12.24 17:45:00
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17. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Updated with the EM damage combat logs. Thanks Emjay'B!!!!
- by Jaiden Longshot - at 2012.12.24 16:59:00
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18. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Icy Tiger wrote: So, they can only be used in Corp Battles atm? Hmmm... Exactly The key to setting this up is to pay attention to the system you select for the Corp Battle and which faction you are fighting for, as you will need your EvE p...
- by Jaiden Longshot - at 2012.12.24 16:23:00
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19. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Tony Calif and I tried to set up a corp battle between PFBHz and Seraphim with the intent on testing orbitals but due to TZ conflicts we couldn't get it done. I decided to get a few ROFL pilots on SiSi along with a mixed group of our mercs and we...
- by Jaiden Longshot - at 2012.12.24 04:12:00
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20. Requests: chat idicators - in Feedback/Requests [original thread]
+1 More obvious and useful chat indicators as well as "Idle" or some kind of select-able "AFK" indicator.
- by Jaiden Longshot - at 2012.12.16 21:32:00
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